Artificial Audio Group · FAU Erlangen-Nürnberg
We create new sound experiences through signal processing, machine learning, and an understanding of human perception.
The Artificial Audio Group at Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU) is led by Prof. Sebastian J. Schlecht. We work closely with partners at Aalto University and the University of York.

Research
All topics →
Acoustic Illusions for Extended Realities
Blend real and virtual sounds seamlessly by creating binaural illusions of acoustic sources.

Differentiable Audio Processing & Deep Learning
Bridging classical signal processing with modern machine learning for audio.

Feedback Delay Networks for Artificial Reverberation
The fastest and most versatile way to add reverberation to sound.

Generative Models for Audio Inverse Problems
Recover hidden audio signals from degraded observations with flexible generative models.

Reverberation Enhancement System
Combining digital signal processing with acoustic feedback to transform the acoustics of any space.

Robust Measurement of Room Acoustics
Collect and clean room impulse responses in noisy and uncontrolled environments.

Similarity of Sound
Computational measures of perceptual similarity of sound.

Spatial Audio & Room Transitions
Navigate through acoustic environments with six degrees of freedom.

Doctoral researchers, students, and alumni across Erlangen and Espoo.
Teaching
All courses →- Music Processing & Synthesis Digital signal processing techniques for music analysis, synthesis, and transformation — from classic synthesis methods to modern neural audio.
- Statistical Signal Processing Fundamental techniques for analyzing and processing signals with statistical methods, including estimation theory, detection, and adaptive filtering.
- Stochastic Processes A mathematical framework for modeling random phenomena over time, with applications in signal processing for sound, images, music, and language.
- Virtual Acoustics Lab Simulate and measure acoustic environments virtually — room acoustics, auralization, and immersive audio for extended realities.